AI Insights · Timothy · October 2022
Top 5 Hypercasual Games Performance in Switzerland Q3 2022
Discover the performance of the top 5 hypercasual games on a unified platform in Switzerland during Q3 2022, with insights on weekly downloads, revenue, and active users.
During the third quarter of 2022, the hypercasual gaming segment in Switzerland saw notable trends in downloads, revenue, and active users. Here’s a detailed look at the top 5 performing games: Count Masters: Crowd Runner 3D, Pull the Pin, Crowd Evolution!, Fill The Fridge!, and Basket Battle.
Count Masters: Crowd Runner 3D from Freeplay LLC experienced consistent growth in weekly revenue, peaking at around $184 in early August before declining to $137 by late September. Weekly downloads saw a peak of 5.7K mid-July, followed by a gradual decrease, stabilizing around 2.9K by the end of the quarter. Active users showed a similar trend, peaking at 24.5K in mid-July and declining to approximately 17.9K by the end of September.
Pull the Pin by Popcore GmbH had a fluctuating revenue pattern, reaching its highest at $118 in mid-August. Weekly downloads were relatively stable, averaging around 3.5K, with a slight peak of 4.6K in late August. The game maintained an active user base around 15K, with a notable peak of 18.5K in late August.
Crowd Evolution! from Rollic Games showed impressive revenue growth, peaking at $259 in early August before tapering off to $103 by the end of September. Weekly downloads surged to 6.3K in early August, then gradually declined to 1.4K by late September. Active users increased significantly from 9.5K in late June to a peak of 19.7K in early August, before ending the quarter at 15.5K.
Fill The Fridge!, also by Rollic Games, saw its highest revenue at $152 in mid-September. The game’s weekly downloads decreased from 5.6K in late June to 1.4K by the end of September. Active users consistently declined from 18.8K in late June to 10.5K by the end of the quarter.
Basket Battle by SUPERSONIC STUDIOS LTD had modest revenue, peaking at $19 in late August. Weekly downloads started at 9.4K in late June and dropped to 1.5K by the end of September. Active users saw a decline from 15.3K in late June to 12.6K by the end of the quarter.
These insights reflect the dynamic nature of the hypercasual gaming market in Switzerland. For more detailed analytics and insights, visit Sensor Tower.